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Table of contents

  1. Main Board Introduction
  2. Player Board Introduction
  3. How to Play
  4. How Scoring is done.
  5. Payout Modes

Main Board Introduction

  1. Time Remaining Bars
    These bars shrink and turn more more red as the time for a round runs down.
  2. Current Pattern
    This is the currently active pattern that you should place on your board.
  3. Board Balance
    This is the balance of the entire board, at the end of the game, depending on the game mode this will be served to all applicable parties.
  4. Next Pattern
    Used to strategically choose your current pattern, this is the next pattern you'll receive when time for the round runs out.
  5. Text Area
    Top players & board information is displayed here.
  6. Information Button
    Used to see the setup of the current board, or get help on LevelUp

Player Board Introduction

  1. Current Pattern
    This is the currently active pattern that you should place on your board.
  2. Current Score
    Your current score
  3. Board Grid
    This is the grid in which you place the currently active pattern onto.

How to play

When the game is active you will be given a new pattern to place down on your board many times. Each time a new pattern is presented to you it is called a new round. Patterns can only be placed in spots where all of the patterns filled squares are touching the same level. Patterns will not allow themselves to be applied in places where they may go off of the board or one part of the pattern is on a different level as another.

It is important to pay attention to the main board at all times as it shows what pattern is next, and how much time is left. If you miss placing down a pattern your topmost level will be erased along with the points that came with it.

The best way to get to understand the game is to find freebie ones and start there, there should always be one running in the sim Simplicity Mall at the Tmy Entertainment store.

How Scoring is done

Every time you place a pattern down you raise the grid in the shape of the pattern up by one level. Each level adds the amount of blocks there are times the level number. For example: if you place down a pattern which raises the level to 2 and the pattern has 3 blocks, you will gain 6 points.

Payout Modes

There are three payout modes for when L$ exist in the system.
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